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Call to arms mod
Call to arms mod









call to arms mod

I've searched all over for how to set this up properly, but can't find anything that works. I tried messing around with a hat today, using a mod from someone else which included the "exported" folder, which worked fine when moving in all directions using three images (no idea how that works), but I couldn't for the life of me get it to use the fourth image for when the hat was lying on the ground (an image with a nice shadow on the ground). Perhaps there are some better ones on Youtube? Thanks for that info, is entirely possible that I'm an idiot and have missed some hub of information about these things, and if so, please point me to them I will continue to look for tutorials. It's difficult (impossible?) to reverse engineer an existing mod and the game files, since they usually don't include the "exported" folder with the Spriter files. The tutorials we have are out-dated and/or lackluster, so we end up getting the same questions again and again, especially about invisible items.

call to arms mod

Hats don't have a separate swap build, but weapons do, etc. I have my Cactus Armor mod, which works, but it is incomplete and I don't have the "exported" folder for it.Īlas, I don't quite understand how the whole banks, builds and animation setup works, and it seems to be different for each type of item. I would like to create a set of basic tutorials based around some simple example mods, to make it easier for newcomers to see how everything fits together when making, e.g., non-equippable, HANDS, HEAD or BODY items for the first time.











Call to arms mod